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A: Mark J. I think so. Did it look like this?
Q: Well I’ve been thinking, "You know, some people would love to build a fleaweight Run Amok model too!" (Technically, it’s actually underweight as a fleaweight—only 48 grams!) So, I assembled the .stl files into one .zip folder and made parts for a tiny Run Away! as well. I hope everyone enjoys them!
Note 1 The parts are sized to fit a Hexbug Fire Ant, so if you want to use custom electronics you’ll probably need to resize the parts in order to fit.
Note 2 Unfortunately, I wasn’t able to figure out how to attach Run Away’s spinner to the chassis. I’m sure that someone can manufacture a reliable method once they get all the electronics for it, which is something y’all need, because Hexbug Fire Ants don’t have a third motor.
A: Hexbug Fire Ant + .STL Files + 3D Printer +
Lego Wheels = Flea Amok. Who wouldn't like that?
Q: And I have seen the R/C Run Amok that was created using the HEXBUG fireant however it might be a bit of a challenge replacing the wheels with lego on the fireant here we go then any ideas on how amend the wheel tyre fixes
A: Lego wheels and tires are fairly common on tiny combat 'bots. Let's ask Iceywave about the details in mounting the Lego wheels to the HEXBUG. Are you listening, Icey?
Reply: [Iceywave] As you can see, I didn't replace the fire ant wheels with Lego wheels. I just attached them to the back wheels with double-sided tape. This was meant to be a temporary solution until I could attach them more securely.
Only the back wheels are powered. The front wheels are attached to Lego dead axles that are mounted to the chassis with tape.
- Hope I could help, Iceywave
A: Hmmm... Not combat ready, but good enough to take a nice picture. We'll need a "No Glue/No Tape/No Zip Tie" solution eventually.
A: Mark J. The beetleweight Vector kit used a Sunny Sky X2212 980Kv outrunner to belt drive its horizontal bar spinner.
One Day Later
Q: What type of material is the weapon pulley and motor pulley for the endbots vector?
A: The weapon hub, motor hub, chassis back and sides were 3D printed carbon fiber filled nylon (Markforged Onyx).
A Couple Days Later
Q: What size is the timing belt for the weapon on endbots vector?
A: The weapon timing belt is a 90 Tooth x 0.25" XL.
Thoughts on Kit #1 vs Kit #2?
Thanks! [Tampa, Florida]
A:
I prefer to not make direct recommendations of one combat robot kit over another, but I will make a few general comments (that may only muddy the water):
A: Mark J. I don't think you have a robot problem -- I think your transmitter set-up is the issue. I'm a bit confused by your problem description, but I think you're describing this set of responses:
Q: Hi Mark, sorry about not responding sooner. Very personal family stuff has prevented me from emailing FingerTech, but I want you to know how helpful you've been for me. Without your help, my dreams for Flamin'Yon would've been dashed, so THANK YOU!
A: Mark J. Family has to come first. Maybe it would help if I drafted an email to FingerTech for you?
Q: Hello Mark, thank you for your kind offer, but I'll definitely be able to email FingerTech today! I noticed something else strange just now. The E.S.C. connected to the left motor sometimes makes noise and blinks green and red rapidly when I don't move the stick. Could that be an indicator of something?
A: Yes, it could! The flashing red/green indicates that the ESC has gone into calibration mode. There is a known bug with a few of the v2.6 tinyESCs. From the FingerTech tinyESC page:
Q: Soooooooooooo… I have some embarrassing news, it wasn't a transmitter problem, it was a battery problem! The day I got my antweight, I bought a 9V Eveready Gold from Walmart. Today I bought a 9V Duracell from the same Walmart, and now Flamin'Yon works like a dream! I guess I learned 3 things from this...
1. Sometimes, the solution to life's problems is right in front of our faces but we dismiss it as “too obvious”
2. Don't buy Eveready Gold 9 Volts
3. Mark Joeger will always be happy to help a fellow robot combat enthusiast : )
A: Dope Slap! I never asked about your battery! In my defense, your bot's symptoms don't fit the typical 'low battery' profile. A weak battery will usually perform fine on a test bench until motor load rises, the battery output voltage drops below the receiver minimum, and everything resets. I'll make a note that the Viper behaves differently. Still, a simple fix is a good fix -- congratulations!
FingerTech recommends the high-output Duracell "Procell" 9V Battery for the Viper, but apparently they don't supply one with the kit.
Comment: Thank you so much for all the kind words and info about combat robotics, I'll put a Run Amok sticker on Flamin'Yon in your honor. - see you in a few weeks,(or when my surprise is ready, hehe) Iceywave.
A: Mark J. BattleBot 'WAR Hawk' uses a BotKits D2 beetleweight officially named 'WAR Stop' as a minibot. They are not alone in their choice: 'Complete Control' and 'Gigabyte' have also used BotKits D2 robots as minibots. It is rumored that 'WAR Stop' has been modified with magnets for additional traction on the steel arena floor.
My dad confirmed that the spinner was for under the bot. The chassis already has holes for the motor to screw directly into it and the DYS brushless weapon motor has the shaft sticking out the side that doesn't spin, which would put the blade under the chassis. Do you have any idea what documentation goes with this? [Social Media]
A: Mark J. The Internet Archive Wayback Machine is a wonderful tool for this type of question.
FingerTech did market an undercutter add-on for the Viper kit in 2015 and 2016. They changed the design to a top-mounted spinner in late 2016 because impact forces on the direct-drive undercutter weapon hub broke motors and sent blades shooting across arenas. Moving the spinner to the top reduced the motor loading a bit and a new hub design helped keep the blade from flying off.
A: Mark J. That drum is a multi-piece UHMW plastic drum with internal counterweights in the form of steel washers to balance the single-side impact teeth. The weights are critical. You didn't happen to have any parts left over?
Q: I gotta plenty of those washers left over, but I put in as many as the video instructions said. Seventeen I believe. They also shorted me several of the square nuts.
A:
Every screw, nut, and washer is important to the rotational balance of that drum. With the 3S battery the drum will spin north of 10,000 RPM and even a gram out of place will make for a jittering and uncontrollable 'bot. Check to make sure everything that's supposed to be in there is actually in there.
Q: I have the 2S battery as well as the 3S battery. Should we try to configure with the 2S battery you think? Would we still need the BEC regulator if we switch batteries?
A: The imbalance problem will be less @ 2S but will still be an issue. Drums can be difficult to balance as their length may produce both static (bounces up and down) and dynamic (rocks side to side) imbalance. Suggest contacting the manufacturer to see if they have suggestions on restoring balance to the drum.
The tinyESCs that come with the competition upgrade will provide enough current to the receiver if running the 2S battery -- you will not need the separate BEC.
Response: Thank you so much for taking the time to respond!
A: Mark J. A good place for you to start might be with a combat robot kit. Take a look at the FingerTech Viper and download the Viper Instruction Manual which diplays and describes the components, their use, and how they are assembled.
See Frequently Asked Questions #2 for additional options.
A: Mark J. The part you're pointing to in your picture is the R/C radio receiver. The two 3-wire connectors are correctly positioned and appear to be well inserted. These connectors are quite reliable and seldom if ever give trouble. You should remove the plugs and verify that the metal pins in the receiver are straight and engage correctly when the plugs are re-inserted -- but I think your connection problem is elsewhere.
Pulling on one wire will move other wires within the system and make it difficult to trace the source of the trouble. I notice in the large photo you provided that you are using large yellow 'Wire Nuts' to connect the power leads instead of the 'Mini Terminal Blocks' that come with the kit. The small gauge wires used in the Viper kit will not make a reliable connection in a connector made for lager gauge wires -- I believe that is where your problem resides.
Those terminal blocks cost more than wire nuts and are included in the kit for good reason. Find them, use them, and your problem will disappear.
A: Mark J. That's a common problem with a simple fix:
A: Mark J. A problem of this type is difficult to diagnose from a distance. With hands-on I'm sure the problem could be found and fixed in five minutes. I wanted to quicky post this reply to ease your anxiety.
Assuming that is not the problem:
I note that you have abandoned the 'Mini Terminal Blocks' that come with the kit and now have power wires taped together with blue masking tape. That is not a reliable connection method. While that may or may not be the cause of your non-responsive motor it will cause trouble at some point. I STRONGLY suggest that you use the terminal blocks.
Reply: Thank you for your response. It was exactly what we needed to hear. We're going tomorrow with our almost working bot! Thanks again.
A: Mark J. First steps are confusing -- I can help.
Q: Is there any advantage to ordering the T6A radio with the Viper kit?
A: Yes, but there are also some serious disadvantages:
A: Mark J. Complaining about kit bots is like complaining that frozen pizza is ruining dinner because it tastes better than what you cook. If you can't beat a kit bot you need to up your game.
A: Mark J. The new Robot Combat Wiki is just getting started, but it does have a section on kits that currently has links to a dozen full or partial kits. With luck, the list will stay current...
A: Mark J. No, your weapon does not spin up to 1000 joules of kinetic energy in two seconds. It would have helped if you had included the numbers you entered into the Run Amok Spinner Weapon Kinetic Energy Calculator so I could see where you went wrong. Here are my numbers...
According to the EndBots product website your weapon bar has the following specs:
Q: For my first robot, I was thinking of building a finger tech robotics kit and adding a lifter like the add on like Whiplash's without the spinner powered by a weapon motor. Any good?
Q: I'm sorry, I send a message about my lifter idea, where do I find it? I will look for this question in the archive, will that work? [Tampa, Florida]
A: Mark J. You appear to have mistaken 'Ask Aaron' for 'Instagram'. Should you submit another question here, please do take a moment to read the explanatory 'thank you for your question' page that appears after your question is submitted.
Since you're expecting an immediate response and you're paying nothing, perhaps you'd like to go to Frequently Asked Questions #8 -- which gives quite specific advice on the design for your first combat robot.
Q: For my post, I pick the second. Also, I did not mean to re send the exact same post eight minutes later. I know that makes me sound like an idiot, and.. I kind of am. Is there any major flaws with the lifter idea? Is it too complicated? I don't want to make a wedge.
A: The major flaw with the 'lifter idea' is that you are a first-time builder. FAQ #8 refers you to this list of reasons why a first-time builder should not build a 'bot with an active weapon. That's my "good and free" answer. If you'd rather have "The answer the guy asking the question wants to hear" just click this button:
Q: Hey. Is the Fingertech kit without the weapons good?
The price of the Viper kit is affordable, but it does not include the required radio transmitter/receiver or a charger for the robot's LiPoly battery. These components are available from FingerTech, but the radio system they offer is poor for the price. My recommendations for R/C radios can be found in this post in the Ask Aaron Radio and Electrical archive.
Q: Also, what is an ant weight weapon motor that you recommend that is pretty powerful?
A: The properties of a proper weapon motor depend on the type of weapon you're making. My recommendation for an antweight spinner weapon motor would be much different from my recommendation for a specific lifter, axe, or crusher. There are many, many posts in the Ask Aaron Robot Weapons archive about selecting motors for specific weapons.
Q: Also, I am not going to do my lifter idea for my first build, but what about my second?
A: When you return from your first tournament you'll have a much better idea about whether your skill and experience levels are a practical match for your design ideas. You'll be able to answer this question for yourself.
Q: Also, are the 'Nuts and Bots' kits OK for a first build?
A: Nuts and Bots is a company in the United Kingdom -- they offer 'Ready Built Robots' to compete in the 150 gram 'UK antweight' class, which is very different from the one-pound (454 gram) 'US antweight' class. Unless you're planning on flying to England to fight robots I'd suggest a one-pound US antweight for your first build.
Q: I know the nuts and bots kits could not be run in antweight, but what about fairyweight?
A: If that was a good idea I would have mentioned it. UK antweights have different rules and fight in much different arenas than US fairyweights. I very seriously doubt that the 'Nuts and Bots' pre-built 'bots would be competitive as US fairies. It's also easier to find an antweight tournament than a fairy fight.
Q: Also, could either the wedge viper or vertical spinner viper work?
A: The Viper vertical spinner add-on weapon is completely useless -- avoid at all costs. I'm getting tired of telling you to build the standard wedge for your first robot. Ask me again, I'll tell you the same.
Q: I know I am asking a lot of questions, but is the D2 antweight kit, possibly reinforced with Titanium, work for a first build?
A: You're asking a lot of questions but you're not paying much attention to detail. The BotKits D2 Combat Robot Kit is a three-pound beetleweight, not an ant. It comes well armored with a huge titanium plow -- no additional armor is required. The D2 kits are quite competitive in their class, but are considerably more expensive than the antweight Viper.
Q: For the Viper kit, is there any way I can either reduce stress on the motor or do you know of another similar sized motor?
A: Why do you believe that the Viper drive motors need to have their 'stress' reduced? The FingerTech 'Silver Spark' motors that come with the Viper are probably the most popular motors in the class and perform very well. I would suggest that you run the Viper kit with the stock motors. Stop trying to improve a robot you've never driven.
Q: Ok. Only a few more questions. I didn't mean the actual motors, I meant the weapon motors on the over/undercutter. You said it would burn out multiple motors per competition.
A: You can ask questions about weapon motors when you're ready to build a 'bot with an active weapon -- which you are not.
For the benefit of other readers, the FingerTech spinner weapon add-on kits attach their weapon blades directly to the output shaft of an unmodified brushless outrunner motor. Hobby outrunner motors are designed to spin propellers on small model aircraft, not to survive the enormous strain of impact in robot combat.
Extensive modification with custom machined components is required to prepare such motors for direct weapon drive. This process is discussed several places in both the Ask Aaron 'Robot Weapons' and 'Ants, Beetles, and Fairies' archives. Start with this post and this article in 'Servo' magazine.
Q: Also, are the heavyweight chasis kits good for my next robot?
A: Stop worrying about your second robot before you've built and competed with your first robot.
A: Mark J. The weapon kits from FingerTech are not designed for quick swap-out and would be difficult to convert. Ideally, interchangeable weapons should be assembled as complete modules that slide into slots or channels in the chassis and are then secured by a minimal number of fasteners. See the modular weapons used by Chaos Corps' Bombshell as an excellent example.
Q: Taking your advice about not having an active weapon, I´m considering only using these weapons in non-competition matches. Either way, the weapons will just be regarded as optional extras, and all of my focus will go into robot with the weapons being lower of a priority. I plan to have a variety of configurations to best suit the opponent that I am fighting. I have an anti-spinner configuration with all aluminum armour, and with a wedge similar to the D2 kit wedge/Algos wedge.
A: If you're going to upgrade your wedge I'd suggest upgrading the material as well as the design. Even the aircraft grades of aluminum are too 'soft' to fully qualify as 'anti-spinner'. The 'D2' and 'Algos' wedges are made from thick titanium alloy for very good reasons. It's a better purchase than another active weapon.
Q: In addition, the lifter servo is giving me problems with its range of motion being too big. The servo tries to push the lifter against the top of the wedge. Could a servo saver be useful in allowing room for error?
A:
Servo savers protect against momentary shock loads, which is not what you have here. Prolonged straining against the servo saver spring will pull a lot of current and shorten servo life. Be nice to your servo and fix the problem correctly. Two options:
For more info on transmitter functions and their use in combat robots see Radio Control Systems for Combat Robots.
I remember you saying that the vipers don't win events very often so I want to make the antweight competitive, and might even make the addon a modular weapon. My question is, which addon would you reccommend most, based on reliability, and offense? I'm leaning toward getting the vertical spinner to act as a bit of a "nibbler", but not for massive impacts. I have a feeling you will say to go for the lifter or to not bother. Whatever you think will be most competitive is what I will go for.
After purchasing any of the said kits (undercutter spinner, uppercutter, lifter, vertical spinner) what modifications should I make? [Smithtown, New York]
A: Mark J. I strongly, STRONGLY, STRONGLY suggest that you enter your first competition without adding an active weapon.
Q: Xmas Viper Guy Again. I do have a 3 cell version of the battery which I was afraid to use as I feared it would burn out the electronics. The battery has the same specifics as the standard 2 cell that came with it. I have a charger, and lipo battery charging bag.
A: The tinyESC motor controllers are rated for up to 36 volts, the receiver is provided with a constant 5 volts from the Battery Eliminator Circuit (BEC) in the tinyESC, and the Silver Spark gearmotors are run as high as 18.5 volts in competition, although with reduced reliability. You'll be fine at 11.1 volts.
If you do add the lifter kit, FingerTech recommends adding a 9 volt regulator to supply the lifter servo when running a 3-cell battery. Either of the spinner add-ons will run directly from 11.1 volts.
Q: For the wedge, is the angle to steep?
A: That's a matter of personal driving style and preference -- something you'll learn at your first tournament. I have a strong preference for a 'scoop' rather than a flat wedge for insect class 'bots, but try your wedge as-is. You may like it.
Q: I'm considering buying the lifter, because I believe that it is better suited for getting under opponents. I'm also intending to make the weapons removable so that I can go into fights with or without the active weapon, depending on the opponent. I might also keep the weapon off of the robot for tournaments, and use it for rumbles, and whiteboard matches shall it pose to be a problem. I hope that this information gives you a better understanding of what I can, and want to do.
A: Pit time can be a precious commodity at a tournament. You may or may not have time to swap out weaponry, particularly late in the competition when time between matches grows shorter. If you do have interchangeable weapons, design to make the swap as quick and foolproof as possible.
Q: Also, can the bent wedge sections on 'Algos' be replaced by a long wedge like 'Whoops' from Robogames? I'm worried that bending the sections will cause the wedge to lift.
A: No. It isn't mandatory, but those 'drop-end' wedges are very common for very good reasons. High-speed spinner weapons have trouble getting 'bite' on smooth/flat surfaces, but they can very easily grab onto a sharp exposed edge -- like the outer edges of a wedge. A smooth bend turning those ends down to the arena surface keeps them from being 'spinner bait'. Lengthening the wedge just hangs those edges out in an even more exposed position.
Short on shop tools? Bend the ends down, rough trim with a hacksaw, smooth with a file, and hone to level with a sheet of sandpaper on a flat surface.
Corroborating your own opinion, at all the events I've been to the stock wedge vipers do the best - especially with up-armoring like shown in the picture! No I'm not the manufacturer. [Alberta, Canada]
A: Mark J. People like to put things in neat and tidy categories, even when it doesn't matter. I'll answer your question as soon as you tell me whether a photon is a particle or a wave and whether a frog is a lizard or a fish.
A: Mark J. As pointed out in
Q: (Xmas Viper Guy) I'd like to mention that I plan to use the FS-T6B Controller/Receiver.
A: Builders seriously underestimate the importance of a fully configurable R/C transmitter. You should spend more than $40 on your R/C system. For another $15 you can buy a much more capable system that does not require a laptop to program and which will deliver much greater control capacity. See Combat Robot Radio Systems - what functions do you actually need?
Q: For the wedge part, I have alloyed aluminum and steel plates(each 1-2 mm) as options for the wedge. Would the steel cause weight issues or is it better to use?
A: The 'Viper' weighs less than twelve ounces as it comes, leaving more than four ounces for 'improvements'. There are a great many alloys of both aluminum and steel -- some much better than others.
Q: Also, what would be a good way of making the wheels less prone to being cut off. Against spinners, I think that the wheels would simply get cut through like a knife through butter. Also this is my first antweight so I'm not expecting the best results from it in competition should the chance for me to compete ever arise. I am also considering an interchangeable scoop to face drum robots. Every bit of advice that I can get helps.
A: Foam tires are considered expendable. They are good at absorbing blunt impact and will save your gearbox from damage. Pack several spare sets and replace as needed.
If you want to add some wheel armor you can add a thin, flexible strip of cut-resistant UHMW polyethylene in the fashion of 'Saifu' for protection, Most builders just keep their strong front wedge pointed at the spinner and hit them until they break. Covering your drive wheels makes you more vulnerable to being 'stuck' in an odd position against the arena wall or standing on your tail. This happens more often than you would suspect.
A: Mark J. Those impactors are hex drive flat head screws that thread into the weapon. If the 'long' screw won't tighten down to match the other, remove it and correct whatever is keeping it from seating properly. It may not make a difference, but it's sloppy to leave it uncorrected.
A: Mark J.
When a manufacturer drives away potential sales by warning that their product is 'not for beginners' you should believe them. The Kitbots 'Weta 2' is not a simple 'bolt-together' kit. Assembly requires additional parts, fitting and adjustment of the supplied pieces, and mechanical experience to fill in the instruction gaps. It also requires access to a safe enclosure for testing.
The FingerTech Viper antweight kit is a better choice for beginners. It is a simple design: easy to assemble, and well suited to modify with add-on weapon kits or with your own concepts as your skill level increases.
If you would prefer to stay in the 3-pound beetleweight class, the BotKits D2 combat kit (pictured at right) is beautifully made and has proven itself VERY competitive in national competition. The kits go together quickly, requiring only simple hand tools.
Q: Is the FingerTech beater bar compatible with the Viper kit? [St. Louis, Missouri]
A: Mark J. The FingerTech beater bar is only the rotating part of a spinner weapon system. It has no mounting brackets to attach it to a chassis and it requires the FingerTech Beater Bar Electronics kit or equivalent to provide a motor, controller, and belt to get it to spin.
With enough work and fabrication (not a beginner project) it could be mounted to a FingerTech Viper, but the result would be too heavy to be an antweight and too fragile to be a good beetle IMHO.
A: Mark J. I believe the drop forks on the bots you mention are prototype parts from BotKits. BotKits will very soon offer a production version 'Wolverine' steel fork kit for the D2. The tool steel forks are off for heat treatment right now. Stay tuned for updates.
UPDATE July 28, 2017 -- The D2 Wolverine steel fork kit is now available.
P.S The pan robot is nearly complete and it will be ready to fight in the next 'Robot Battles' event in Atlanta in May!
A: Mark J. The Hexbug 'Fire Ant' uses an infrared remote control similar to a television remote. Line-of-sight control systems like this are difficult to use in a combat arena and are allowed only at the discretion of the event organizer. It's neither fun nor overall enjoyable to have control problems with your 'bot in a match.
It's also very little fun to charge into a custom 150 gram spinner robot with a $15 passive plastic toy. You couldn't hope to put up a good fight, and if I were the event organizer I wouldn't let it in the arena.
Best luck at Robot Battles!
So, here is my question: How do I properly attach the pan to the toy chassis?
Thank you for all of your help on this, and previous questions. Sincerely, Luke, from Alabama.
A: Mark J. Last I remember you had hacked the BattleBots toy chassis as described in the Robot Dojo BattleBots Toy Hack Guide, so it should be looking like the photo at right. We talked earlier about adding a wedge, but this is the first time you've mentioned a pan. I assume we're talking about a cooking pan? I'm generally not impressed by the offensive capability of kitchenware. How exactly do you plan on attacking your opponent with a pan?
You'll need to add wide spacer blocks of appropriate height to span the distance from the chassis up to the pan -- a tall block to the front and a shorter block to the rear. Pick locations where you can drill thru the pan, the block, and the chassis to run long bolts. Nuts on the bottom will sandwich the structure together. Additional bracing blocks from the front and back of the chassis attaching to the inside edges of the pan would be desirable.
The blocks should be some fairly light but sturdy material. Wood might do, but a resilient plastic like UHMW Polyethylene (used for kitchen cutting boards) would be preferable.
A: Mark J. The D2 Beetleweight Robot Kit is designed to run with one wedge, and I'm not sure why you'd want to add a second wedge in the rear. I've seen a lot of fight videos of D2s and in the fights they lost I don't think a rear wedge would have helped.
The base kit plus battery, receiver, and ESC weighs in at about 42 ounces, leaving six ounces to add your own modifications. Adding a rear-mounted D2 aluminum wedge plus mount and brackets comes to about 8 ounces and will put you overweight without adding much functionality to the robot.
Three ounces is a lot of weight to shave off a beetle, and I'm guessing that you're restricted to part replacement and simple modification:
For this design, I would like to build an invertible wedge similar to what 'Tornado' used in their fight against 'Gravity'. What components and equipment would I need to build a wedge like that to attach to the front of my 'Deadblow' chassis?
Also, when I was designing the axe robot, you said Fingertech "Silver Spark" 22:1 gear ratio motors would be fine for drive power. Which motors should I be using to get more speed and/or torque for a four, exposed wheels, invertible, wedge design? Thanks-Luke [Alabama]
A: Mark J. Maybe I'm just in a bad mood today, but I'm liking this conversion of a 'Deadblow' push-toy onto a combat robot less and less.
Motors: the Silver Sparks were marginal for a beetle but they were about all that would fit in the chassis. Real beetle motors are kind of a problem to buy at the moment. Most builders are using motors they find on eBay by searching for "1000 RPM motor". Individual suppliers come and go -- some of the motors are good and some are awful. You want something that resembles the picture at right: output shaft in the center of the gearbox, preferably 6 volt, price around $10. Most builders run the 6 volt motors at 11.1 volts for increased power and speed.
I still think the Deadblow toy would make a fun little antweight, but you're trying to make too much out of it.
A: Mark J. This entire archive is devoted to questions we've answered about Toy Hacks and Kits. Many of the toy hacks talked about there are no longer available from retail sources, but you might find them on eBay. The current crop of R/C toys don't really have much promise for antweight hacks.
The next post down this page is an extended discussion with a builder hacking a Tonka Trickster toy that is still available from some sources. Aaron had recommended this toy to a builder who wanted to hack a toy just for some backyard 'bot action, but the builder in the recent discussion is modifying the toy for actual tournament use with a full electronics replacement.
Now, with the goal of hacking it into a bot, I can live with a range of five feet. However, won't the signal worsen once it's put inside a lexan box? Would it still receive input? [Roseville, California]
A: Mark J. Lexan is just as transparent to near IR as it is to visible light. You'll be fine.
Q: So I went out and ordered one, and the reviews were not exaggerating about the range. It performs well enough but the range, especially around other objects drops drastically. I've tried running it next to some other R/C toys and the signal becomes real spotty around them. I'm not sure how to send you pictures of it, but inside the toy, the IR receiver is actually pretty separate from the rest of the electronics. Any tips to increase range? How feasible would it be replace the transmitter and receiver with an FM one? [California]
A: Mark J. Control range on these toys seems to vary from one to the next - I've seen examples of these toys with very good range. Get that receiver exposed -- you want line-of-sight between it and the transmitter. I'd also pull the transmitter apart to make sure the IR emitter is correctly mounted. Here's a tip: human eyes can't see the IR signal, but digital cameras can! Point a cell phone camera at the transmitter and you can see if the IR light signal is strong and pointed in the direction you assume it is.
If you can't get the range you need, you can replace the control electronics with hobby grade radio gear. You'll need a pair of motor controllers as well -- the simple H-bridge toy controller's won't interface to the radio receiver output. Very simple and inexpensive motor controllers like the VEX 29 would be great. You'd gain improved speed control sensitivity along with improved range and reliability.
Q: Exposing the transmitter gave me improved line of sight range, but that's about it: line of sight. Even having the bot facing away from the controller is causing some problems.
A: The technology is the same as your TV remote -- the receiver has to be able to 'see' the signal, or at least see a surface illuminated by the light. I'm not sure where the IR receiver is on the chassis but I'd consider moving it to a prominent location on top of the toy/bot.
Q: Okay, assuming I plan to modify the car to an FM radio, is there any specific receiver and transmitter you could recommend? I have a quite a few hobby grade R/C cars; could I use their receiver and transmitter instead?
A: I'm assuming that your R/C car transmitters are 'pistol-style' rather than 'twin-stick'. That adds a little complexity because your 'bot requires a separate channel to control each of the two drive motors. Your 'trigger' throttle could control one motor and your 'wheel' could control the other, but coordinating the two to drive the 'bot would be a nightmare.
There is a solution: you can purchase a 'V-Tail Mixer' that will sort out the inputs from the two transmitter channels and send the correct information to each motor controller -- with this interface you can drive the 'bot just like an R/C car. If you're used to a pistol-style transmitter this is a good option. Your local hobby shop likely has these in stock.
Q: So if I have the diagram from your FAQ correct, it's drive motor to motor controller, motor controller to v tail mixer, mixer to esc, then esc to receiver? Anything I'm missing before I actually purchase the parts?
A: Motor controllers are ESCs -- you've got them in there twice. I like to start with the battery and follow the power:
Once you get everything hooked up you may find that some adjustments are needed to get the control response correct. The Run Amok Transmitter Programming Guide has a section on sorting out mixing problems that will step you thru the process to get everything right.
Q: Okay, final question (Hopefully): The battery charges via a connector soldered onto the main logic board. Once all the new radio equipment is in place, how do I charge the battery?
A: I'm really trying to keep this from being a 'just one more thing' project. If we're not careful there won't be anything left of the original toy and we might as well have started with a blank slate. You have several options:
Q: Hi Mark, Tonka guy back again.
I have a quick question about my motor controllers. Your diagram shows the PWM connector going into the receiver, yet the motor controller is a male connector. How do I connect my speed control to the receiver when they are both male connectors?
I could cut off a female PWM connector from a spare servo and solder it on, but I don't want to waste a servo and I don't have a second spare for the other speed controller. Do you know of any place that sells just the female PWM connector?
A: Mark J. Well, that is inconvenient!
Pololu Robotics and Electronics has a couple options for you:
A: Mark J. The Totally Extreme Skateboard -- no longer available.
A: Mark J. The BattleBots R/C toys had several wheel styles, but they were all custom made for the toys and were never available as spares. The white plastic wheel hubs are a non-standard size, but if you remove the screw in the end of the hub and pull it off you reveal a 6mm diameter white plastic sleeve with a 3mm steel shaft inside. That sleeve is supported by a plastic bushing in the gearbox cover. We can work with that!
A: Mark J. There is no weapon motor in the 'custom series' BattleBots toys, Luke. The weapon is powered from the drive motors via a gearbox. The weapon only spins when the robot is moving and therefore does not even qualify as an 'active weapon'. The gearbox itself is a simple snap-fit into the chassis and is removed at a very early stage in the Robot Dojo BattleBots Toy Hack Guide. You can leave the gearbox in place if you like -- it doesn't violate any rules.
Bot Blast allows use of toy radio systems for robots with no active weapons, so your wedgebot should be fine.
Q: Hello Mark, this time I have "hacked" into my Son of Whyachi BattleBots R/C toy using the Robot Dojo guide on the website. (The guide was very helpful by the way) For some reason every time I try to turn the bot on, it lights up and then shuts off. Do you think I missed a wire, do I need to solder anything, or what do you think I did wrong? Thanks-Luke
A: Step #2 in the guide:
I'm guessing that you removed the weapon gearbox but didn't follow thru down to steps #18 thru #20 where it tells you how to do that 'bypass'. You need to solder a wire across the two rectangular pads on the bottom of the motor driver card that made contact with the slider you removed with the weapon gearbox.
Each step in the guide is there for a reason -- don't skip any!
A: Mark J. The 'Deadblow' Metal Mechanics model has four very small machine screws and nuts holding the top panel down to the side panels. A drop of Loctite on the threads should do very nicely. Loctite recommends their Purple #222 threadlocker for small screws like these, but I've used the more commonly available Blue #242 threadlocker on small screws with good results.
A: Mark J. The 'turnkey' version of the Kitbots 'Saifu' is fully assembled and ready to use. It is complete with battery, charger and 2.4Ghz radio. You'll need to figure out how to properly use the battery charger (the Ask Aaron LiPoly Battery FAQ can help you there) and familiarize yourself with the controls of the robot. You'll want to read the radio manual to learn about the adjustments available on the R/C transmitter to allow you to match the response of the robot to your liking, but no programming of the robot is required.
I don't know what instructions come with the 'Saifu', but if you get stuck you can always call on 'Ask Aaron' for help.
The price of the turnkey Saifu robot is $740 plus shipping (as of April, 2016). Less complete versions of the Saifu are available if you have the skills to complete the 'bot yourself. See the Kitbots website for options.
Have a look two posts down this page for a rundown of all the current antweight and beetleweight combat kits.
Q: Hello Mark, this time I have a question about paint. Is spray paint going to affect my internals if I use it without taking anything apart? If I accidentaly get paint on the LiPo battery will it ruin it? Also, will it affect my axle/wheel or weapon connection if that gets sprayed? The bot that I will have is the Turnkey Saifu antweight from Kitbots. Thanks-Luke
P.S I am sorry for your loss, I am also sorry for not saying this sooner. I know what it is like to lose someone you love and that it is typically better not to mention it.
A: Thank you for your note of condolence. I miss Aaron greatly, but I find comfort in continuing our project here at 'Ask Aaron'.
The Kitbots 'Saifu' is constructed largely of Ultra High Molecular Weight (UHMW) Polyethylene plastic which is remarkably tough, slick, and resilient. One thing it does NOT do well is hold paint. Standard spray paint 'puddles' on the surface and simply flakes off when dry.
There is special spray paint for plastic that will stick to UHMW fairly well, but wherever your opponent hits you the paint will scratch away and leave a bright mark that looks like real damage for the judges to see. I advise that you do not paint the polyethylene parts of your robot.
The weapon drum will also take a lot of very hard impacts that will quickly rip the paint from the surface. I'd suggest leaving it unpainted as well.
You'll need to learn how to take the robot apart to perform routine maintenance and to replace parts damaged in combat. If you want to add some paint to your Saifu you can remove the upper and lower aluminum plates by taking out a few screws. Spray paint the plates, let them dry, and re-attach with the screws.
About spray paint and robot internals: most parts won't be bothered by a little stray spray, but show your 'bot some respect and take the time to mask off things you don't want paint-spattered. In particular you don't want to get paint on/in bearings, electrical connections, and surfaces that get hot (motors, speed controllers).
A: Mark J. You're not making it easy -- a toy chassis not intended for combat, no tools, a low budget, an ineffective overhead axe weapon, and I'm guessing that this is your first robot. You're going to need at least some tools to drill and mount the gearmotors and carve clearances for the weapon in the steel top cover. Realistically it isn't going to be competitive against high budget, custom built, spinner-weaponed antweights.
I pulled my 'Deadblow' out of the robot collection for a look. It weighs 10 ounces without any drive motors, radio gear, or functional weapon. It's 4.5 inches square and a scant inch thick. That doesn't leave much weight or space for the conversion. If I were doing it I'd raid FingerTech Robotics for the parts: a pair of FingerTech 11:1 'Silver Spark' gearmotors driving their 1.5" Snap Wheels and Hubs, a pair of TinyESCs, and perhaps an HXT Metal Gear Servo to power the axe weapon.
Add a 7.4 volt battery and an R/C setup of your choice and that's about as good as you're going to do with a small budget and off-the-shelf parts. Still, it's unlikely to last more than 30 seconds in combat. You might want to rethink this.
Q: Hello Mark, it's the Deadblow Metal Mechanics guy again. I have taken your response into consideration and would like to know what is my best option for a chassis? With the same setup and conditions. Thank you sincerely -Luke from Alabama.
A: I don't know enough about your building skills and actual budget to suggest a specific chassis design -- see Frequently Asked Questions #4.
Go take a look at current successful antweight robots: click on a name; click on "Search for this bot at the BuildersDB.com", then click on the photo to enlarge. There may be a link to the team webpage as well.
Put together a design you like and that matches your construction skills. Keep it simple. Tell me about your design and I may have some tips and adjustments, but I can't design it for you.
If your budget is really low, you may want to consider an R/C toy conversion -- browse this archive for some ideas.
Q: Hello Mark. This time I was wondering if it would be better to use motor mounts rather than bearing blocks for mounting silver spark motors on the chassis. Oh I forgot to mention that I intend to participate in the Beetleweight class, my bad. Thanks, Luke from Alabama.
P.S - I realize using this toy chassis is a terrible idea but, I have a "secret defense" (that will probably break) to solve the issue. Also I realize that axes and hammers are inefficient weapons but, I don't want to build what everyone else is building (wedges, flippers, spinners etc.) Thanks, Luke.
A: You don't have room in your chassis for either the FingerTech Bearing Blocks or the Flat Motor Mounts, Luke. They're too tall and likely too wide to fit. I think you'll be fine with the compact L-Bracket Motor Mounts.
For a beetleweight with two motors and 1.5" wheels you'll want to switch to the 22:1 gear ratio Silver Spark motors. The 11:1 Silver Sparks could stall with that much weight on the drive wheels. You have enough weight allowance to go to four motors if you have enough budget.
This may not be a 'terrible idea'. With a 3-pound weight limit you should have enough allowance for some decent protective armor and a thick front wedge that may keep you from turning into instant road kill. Best luck with the 'secret defense'.
A: Mark J. Here, let me Google that for you:
There's a very limited market for combat robot kits. They come in and out of stock and can be difficult to obtain due to parts availability. Kits come in a wide range of completeness, and some are definitely not for beginners.
A: Mark J. From the FingerTech 'Viper' webpage:
[Two minutes later]
Q: can the jlx overdrive rc toy be a good fighting robot with some modifications? [St. Louis, Missouri]
[One minute later]
Q: forget that [St. Louis, Missouri]
[Three minutes later]
Q: what are simple wedge kits [St. Louis, Missouri]
A: Mark J. You asked versions of these questions earlier in the week, Missouri. They were promptly answered. If you'll be so kind as to look down the page just a bit you'll find the answers to them, plus one other question you asked that you seem to have forgotten about.
A: Mark J. No, for several reasons:
By the time you made all the needed modifications I don't think there'd be anything left of the original vehicle.
A: Mark J. See Frequently Asked Questions #16:
I can say that the current version of the FingerTech Viper antweight kit is 'good', but I wouldn't call it 'cheap'. I don't know of any other complete combat wedge kits available at the moment, and the Viper is on back-order.
[24 hours later...]
Q: does the terminator sumo robot kit have everything you need or do you have to buy some items seperatly ?
A: You've been asking about combat robot kits, Missouri. Sumo robots are VERY different from combat robots, and you aren't going to have success in combat with a sumo kit.
To answer your question, the Terminator sumo kit is not complete. It requires battery, charger, R/C transmitter, R/C receiver, and motor controllers. You'll also need to replace the VERY slow motors and fabricate a wedge or other weapon.
If it was suitable for your purpose I would have mentioned it.
A: Mark J. Inertia Labs stopped making their antweight chassis quite some time ago and all commercial stockpiles are gone. You might ask around on the forums to see if anyone has one in their shop that they're willing to sell.
A: The Air Hogs Hypertrax is marginally light enough (about 140 grams) to be a fairyweight, but you'd need to lighten it further to allow for a passive weapon. No active weapons with the included radio!
It has a number of problems that would be difficult to overcome:
If you just want something to throw in your pit box to enter the fairyweight class for fun, I suppose a Hypertrax would do, but I don't see any reasonable way to overcome its problems and turn it into a serious competitor. Give it a try and prove me wrong.
A: Mark J. Exactly which combat robot 'kit' was first depends a lot on exactly how incomplete a package you're willing to accept as a kit, Nate.
Inspired by the successful antweight competitor of the same name from Team Think Tank, the V.D.D. (Vertical Disk of Destruction) antweight kits first appeared at the Robot Marketplace in late 2003. They were far from complete kits, and the instructions were more of a set of suggestions than a complete guide. For $100 you got:
To complete the kit you needed: speed controllers, radio gear, servo leads, armor of your own design, a weapon blade, a 9.6 volt battery, and a battery charger.
The chassis was constructed by strapping the carbon rods to the gearboxes and to each other with the Kevlar thread and soaking the junctions with cyanoacrylate glue. This was not a task for an inexperienced builder, and I suspect that many of the purchased kits were never completed.
The Robot Marketplace had been offering 'Robot Starter Packages' in assorted weight classes for some time prior to the appearance of the VDD kit. These packages were complete sets of components -- motors, gearboxes, wheels, speed controllers, battery, and charger -- but they left the chassis design entirely to the builder.
A: Mark J. I'm not sure he was 'first', but I think we can credit Infernolab's Jason Dante Bardis for proving the worth of BattleBots toy hacks in competition and popularizing their use. Jason's twin hacks 'Lame-O Inferno' and 'Same-O Inferno' were built in June, 2002 and had great success in the early days of antweight combat.
My robotics program at my school is going smoothly, students are currently modifying existing Fingertech Viper kits to modify them with basic weapons. One student, a senior, wants to build a Hazard style overhead bar spinner (except he will use a saw blade for convenience purposes. These bots will never compete outside of the classroom so Massive KE impact is not needed.) What do you think would be the best way to go about doing this? We do not have a machine shop at the school but we do have basic tools: Access to a drill press, vise, reciprocating saw, Dremmel and tin snips. Shall I say it's the good old fashioned way?
All the best,
A: Mark J. Good to hear from you, New York.
An overhead spinner weapon looks like a nice simple option for an 'old school' antweight robot -- until you start in on the design details:
Shouldn't you guys be working on more 'Sportsman Class' style weapons? Spinners are going to cause a lot of damage. I'd make him spin a Popsicle stick.
Q: The bots will actually have a weight of 2 pounds allowed to reduce the weight constraint. The kid wanted to do a hazard style where the bot has to go up the wedge for contact (though hazard did not actually have to have his bots go up into the blade). With this in mind, do you think he could still stick to a overhead bar or should we tell him to go for the under cutter from finger tech?
As a matter of fact, he will be required to spin a piece of balsa wood before hand so he will indeed be spinning something like a popsicle stick!
A: By all means encourage the student to construct the weapon he wants -- that's the best way to learn.
My concept is to mount a small brushless outrunner motor to the chassis in the holes provided for the undercutter weapon, then flip the chassis upside-down to put the weapon in an overhead spinner position. If your opponent happens to be more vulnerable to an undercutter you can turn the 'bot back rightside-up.
You can order the whole undercutter kit from FingerTech, but it may be less expensive to buy the blade hub from them and order the motor and controller direct from Hobby King.
If you really want to mount the weapon to the top panel you should either replace the Lexan with something sturdier (aluminum, garolite, carbon fiber, plywood...) or construct a mounting bracket that attaches to the base chassis. Lexan doesn't do well with high loadings and small bolt holes.
I dug out a couple of the old Battlebots RC toys from the garage. They ran awhile and then stopped. I turn them off, then on and the LED on top lights briefly and then goes out. New batteries don't change this behavior, so I followed the instructions on your site to take one apart and remove the impact spring with a pair of pliers, thinking it was stuck to the side. It wasn't but I took it out anyway.
At this point, there's no change - the LED lights briefly and then goes out, and the toy is unresponsive. They both do this after having run awhile. Any idea what I should look at next? [Old friend, California]
A: Mark J. The first thing I'd look at is the interlock that keeps the robot from operating when the weapon module is removed. That may have oxidized/corroded over time and may be causing trouble. Try cleaning those contacts, or just short around the switch (see the Robot Dojo BattleBot Toy Hacking Guide, just below the section on the impact spring).
A drop of oil on the motor bushings couldn't hurt -- they may be binding a bit and overheating the motor controller, causing a shut-down. Make sure everything turns freely.
I'll keep thinking -- write back if no joy.
Reply: That was it - the interlock was oxidized, scraping it fixed the problem. The odd part is that they both worked for awhile and then stopped. I hadn't taken them apart, but then again they're several years old and hadn't been run in a long time, so maybe dust built up and eventually blocked the contact. I'll take the other one apart later and it's probably the same thing.
The 'Ask Aaron' project was important to Aaron, and I have decided to continue the site in his memory. Thank you for the many kind messages of sympathy and support that have found their way to me.
- Mark Joerger, Team Run Amok
A: The lightweight BattleKit is as close to a fully bulletproof chassis as you can find. It is entirely suitable for the 30 kilo weight class.
Q: I also would like to hear your advice on whether the way this battlekit's drivetrain is designed & assembled, does it offer the optimum gearing which will protect the motor when it stalls? [Malaysia]
A: Yes, the BattleKit at 66 pounds and 5.6:1 gearing with 4" wheels (as supplied) will break traction well in advance of stall, at less than 30 amps per motor. BatttleKit designer Carlo Bertocchini knows very well how to design an optimum drive train, and has done a fine job with the BattleKits. You should become familliar with the Tentacle Drivetrain Calculator to run these calculations for your own satisfaction.
Q: I have read on your archives about the "Optimum Gearing" but I need clarification on your statement "allow them to 'break free' and spin well before motor stall torque is reached". Does that mean with the optimum gearing, before the stall torque is reached the tire will spin so the robot does not move? How is this going to be an advantage to the robot when it goes pushing head to head with the opponent?
I'm afraid I have misunderstood your statement, so i guess its better to get an explanation. Thanks.
A: Your interpretation is correct. A wheel with a given amount of weight pressing down on it can only transmit a given amount of torque to the arena surface before it starts to slip and 'break traction'. When the robot is pushing hard against a resisting force, a properly geared robot drivetrain will exceed that given amount of torque and the wheel will start to slip. You're still getting the maximum pushing power as the wheel spins, but by allowing the motor to spin you aren't cooking the motor and speed controller by pulling too many amps near stall.
Robot haiku:
A: Take a look at the Tonka Trickster R/C toys: 'Buzzsaw', 'Zig-Zag', and 'Rampage'. They're skid steer, about antweight size, and they plug into the transmitter to recharge. Price is around $20.
Browse thru this archive for more toy conversion options.
Robot haiku:
A: The FingerTech kit is largely a collection of components and raw materials that requires a good amount of fabrication and finishing to turn into a combat robot. It is suitable for a builder with good basic shop skills and a collection of suitable shop tools.
The quality of the finished robot is likely to vary greatly with the skill level of the builder. I would not recommend the kit for a novice builder. Review the kit instructions and make a realistic decision as to whether your building skills are up to the task.
Mark J. here: one comment on the construction techniques used by the kit. The design calls for mounting holes to be drilled very close to the edge of Lexan armor, placing high localized stress on the Lexan and possibly causing cracking and break-thru in those areas. I would suggest cutting the Lexan wider and/or changing the mounting points to move those high-stress areas further away from the armor edge.
Robot haiku:
A: I don't have a step-by-step tutorial, but there are some photos and a description of the modifications we made to our own hacked Pro-Series Biohazard on the Zpatula page. Much of the process involves replacement rather than 'hacking'. The radio system and motor controllers must be completely replaced to comply with active-weapon failsafe requirements. The only real 'hack' involves locking out the torque limiter in the lifter gearbox -- something we cover in this archive. Search for 'slipper clutch'.
I'll be happy to help you work thru the conversion.
Robot haiku:
Data filled in:
One more concern, is the 4" rubber colson wheels good enough? Because they also list down in the add on option, the plastic wheels which cost a little bit more. I have not used colson wheels before but i have use banebots wheel. How does the colson wheels perform in comparison with the banebots?
Hope u can advise. Thanks!
A: Your calculations are correct -- each motor will pull about 30 amps before the available torque spins the wheels and stops greater current consumption. Combined amperage consumption of the two motors together pushing against an immoveable object at full throttle will be about 60 amps.
Why recommend a 160 amp ESC? It is possible for a drive wheel to be physically prevented from rotating by mechanical interference, perhaps from crushed armor or a bent shaft. If that happens, your motor can pull far more amperage than it might under normal operations. Some builders like to cover all contingencies. It's your choice, but you'll probably be fine with your current 40 amp ESCs. I could be more positive in that recommendation if you'd mentioned which ESC it actually is -- some ESCs have amperage limiting circuits to prevent damage to the ESC, and some do not.
Colson wheels are very tough and quite grippy in most conditions. They are much stronger than the BaneBots wheels and are entirely suitable for use in your robot.
- Henry in Texas
A: Your event organizers are being way too tough on you, Henry. There is very little excuse to demand that passive-weaponed insect 'bots run complex radio systems.
The BattleBots custom series toy has a combined receiver/motor controller that will not interface with a hobby receiver. If you have to swap out the radio, you'll also need to replace the motor controller -- take out everything between the batteries and the motors and start over. The schematic in #19 may help. The good news it that true proportional speed control will make the 'bots much more driveable.
A: Inertia Labs offers a Treaded Drive Base [no longer available]. Add your choice of radio, battery and speed controller.
A: Quote from the Kitbots Weta page: "This is not a kit for absolute beginners and will require extra parts and tools to complete."
For $150 you get a bare beetleweight chassis. For another $120 you get a small beater bar impactor, shaft, bearings, and pulley. You need to add: drivemotors, weapon motor, drive and weapon ESCs, battery, weapon belt, weapon motor pulley, wheels, hubs, radio system, and battery charger. Putting it all together is entirely up to you -- no diagrams or step-by-step instructions.
It would be an expensive beetleweight, but if you have the skills to complete the kit it could be a good competitor.
A: See 'Zpatula' -- it's decent.
A: The BattleBots toy wheels are pretty good. They're hard plastic with a large rubber O-ring set into a groove. Replacing them would be difficult because the hubs are non-standard. Most of the hacks I can recall used the wheels that came with the toy. The wheels are a 'snap fit' onto the hubs, so consider adding some additional fastening security!
Be sure to read the Robot Dojo BattleBot Toy Hacking Guide for some great tips.
A: Two bits of bad news:
Q: Dear Aaron, I saw the question about the Gears HMC bot, and I was wondering if you could elaborate about that robot. Also, what do you think about it as a robot education system? Do you know any bot that uses it/any video of a bot that does? Thanks.
A: The extent of my knowledge comes from their website. I've never had 'hands on' one of the GEARS HMC chassis and I'm not qualified to comment on 'robot education systems'. The GEARS website shows pictures of two apparent combat robots that use the HMC chassis but I don't recognize either of them -- they may be BotsIQ competitors.
The kit is a bare chassis: no batteries, no motor controllers, no radio gear. With the supplied motors, wheels, and sprockets it would be slow: about 2.5 MPH with a 3-cell LiPoly battery. A complete combat robot built around this chassis would be expensive.
A: We claim no expertise in autonomous combat, but the Boe-Bot has pretty much no components that are suitable for combat. It's slow, unprotected, top-heavy, and made of soft materials. It has enough computing power to respond to sensor input, but you'd be far better off to start with a BASIC Stamp board and build a robot around it with suitable combat components.
A: Generally, no. Ant arenas are small and the advantage of zero-radius skid steering is too great to give up.
A: A quick search on Amazon.com found one of the Fly Wheels R/C toys. They are out there.
Q: Can i use it (round one) as Thwacker?
A: Yes - (video) - assuming it meets the requirements for the rules your event is using.
Q: Are there is good way to learn how to use thwackers?
A: You could watch some videos of thwackbots in action, but there really isn't a lot to it. All you can really do is drive to a clear spot in the arena, start spinning, and hope somebody wants to drive into your weapon. Build one and practice.
Q: Should I use HDPE armor for it and add some kind of side hammer/pickaxe/whatever to it?
A: I don't know anything about your event, your competitors, or the details of the design you have in mind. The hamburger might be bad. HDPE is in general a good armor material for light robots, and if you're making a thwackbot you'll need some sort of thwacker.
Q: Sorry,i haven't given full information.
A: Wait a second... You're in Japan, and you plan to enter the UK Roaming Robots antweight competition with a converted American toy? I'm not entirely familiar with the Roaming Robots ruleset, but I see some potential problems:
Q: I plan to go out of japan and go to robot combat. Can i just go to US and fight there? it seem a good idea. Also,Thanks for information!
A: If I was going to take a special trip of thousands of miles to participate in a robot combat event I think I'd invest more than $35 in my robot. But sure -- come on over. I'll clean off the dining room table and we can fight antweights all afternoon.
A: The Tonka Trickster miniature R/C toys (Buzzsaw, Zig-Zag, Rampage) look like they could be a good hack. They are two-wheel drive skid steer, about antweight size, recharge from the transmitter, and are very quick. I think you could make something out of one.
A: A 'torque-reaction hammer' weapon (discussed in the archive) is not considered to be an 'active weapon'. Robots up thru 12 pounds can legally use an AM or 'toy' R/C radio with a design like the robots you mention.
A: Without having the toy in front of me I can only talk in general. I'd suggest forming a box out of the armor and wedge with well reinforced corners. Additional strips of armor material can be cut to 'fill the gaps' to the toy chassis where it can be mechanically fastend with screws/bolts/nuts. Fasten over a large area across the strongest points of the chassis.
Thanks, New York
A: Welcome to the soldering brotherhood, New York.
I don't know what design or weaponry you're planning, but I'm fond of polycarbonate (Lexan) and UHMW polyethylene plastics for insect class armor. They're inexpensive and easy to work with hand tools. About 1/8" (0.125") thick for a starting point. There are many posts about the use and mounting of plastic armor in the Ask Aaron archives.
A: The toy is one of the 'Metal Mechanics' series kits. The weapon and only the weapon is powered by a small electric motor -- the robot itself is not mobile and not R/C. Seven robots are available: Backlash, Deadblow, Mauler, Minion, Overkill, Ronin, and Tazbot. None are suitable for conversion to combat.
A: That's not a bad start, but you'll need some additional armor to go with it. The Viper will not hold up against impacts from robots running up your wedge and into the vacuum-formed body of the robot.
Note that some arenas have gapped floor seams that can make life miserable for thin, sharp nosed drag wedges. Best to investigate the arena before settling on a wedge design.
We have some comments about the Viper kit farther down in this archive.
Q: I'm the viper kit guy again, will a dollar store tuppa ware container work as some armor, provided I let it flex?
A: If I understand your design, you're going to need something much more substantial than a sandwich box to stop a spinner running up your wedge. The Lexan body that comes with the Viper is stronger than a dollar store plastic food container. For front armor you're going to need something hard enough that a spinner blade can't 'dig in', and it has to be very well mounted to the baseplate.
I know the Viper is sold as a combat robot, but it needs a lot of help before it can stand up to serious competition.
A: The wheels and tracks are interchangeable on the Surveyor base chassis.
A: Power isn't measured in volts, but in watts -- you cannot estimate motor output from voltage alone.
I've answered your battery question twice previously: the 6 volt battery is fine. Tyco-style clip-in style battery packs only come in 6 volts. For more voltage you would need to splice in a new connector to match the new battery. You already know that I run my combat hacked Pro Series toy at 7.2 volts, which I would consider to be overkill outside of combat.
Buy a Tyco battery and charger, try it, and don't ask the same question again.
A: For your purposes, I'd suggest running them with the standard 6 volt battery pack. More voltage will give more torque and more speed, but will also reduce the life span of the motors and make the robot trickier to control. I've seen hacked BattleBots Custom Series toys run as high as 11.1 volts in competition, but the toys are plenty quick without modification.
If you want to run a higher voltage, all that's needed is a higher voltage battery pack. Our own hacked Pro Series beetleweight Zpatula has a custom 7.2 volt NiMHd battery pack. To make 'Zpatula' legal for competition we also replaced the toy electronics with: an FM radio, a SOZBots ESC for the drive motors, and a Team Delta dual-relay board for the lifter. These modifications provided more precise control and were necessary to meet the safety requirements for a combat robot with an active weapon, but are certainly not required for personal use.
Q: Dear Aaron, I am confused. Do you recommend the 7.2V? And also, which types of batteries for which motors? Just asking for some clarification... No problem at all! Thanks.
A: It depends on what you plan to do with the toys. ==> If you're going to use them as toys, keep the 6 volt packs. <== If you plan on competition, you may want to replace the batteries with a lighter and/or higher voltage pack as part of the conversion process. Try the 6 volt pack and make a realistic judgement on just how much more speed/power you could use in a small arena.
I don't understand 'which types of batteries for which motors?' Your Pro Series toys use a single battery pack to power three identical 130-size motors: two for propulsion and one for the weapon. NiCad, NiMHd, or LiPoly cells will do nicely.
Q: Dear Aaron, thank so much for the help with the batteries on the Pro series toys! I love this website, and I recommended it to some people at NERC.
I have (hopefully) my last question, which is do you have a specific 6v battery that I should purchase for the Pro series? online, I am seeing batteries with wires for the attachments to the bot, which I know I do not want. You have to plug it right in. Any specific recommendations? Thank you!
A: The BattleBots Pro Series toys are designed for the standard Tyco 6.0 volt battery pack. It clips right into the battery compartment. A web search for 'Tyco 6 volt' will come up with plenty of sources for Tyco battery and charger combos.
A: Sure, that's the Inertia Labs antweight kit. There are several posts about it in this archive.
A: About as dangerous as an unopened can of soup. They have no sharp edges, motion speed is slow, and power is tiny. They do have small detachable parts, so not suitable for very young children.
A: If you want to go 'high end' you'll want to take a look at BattleKits. These are the real thing, and they are not cheap. They come without armor and weaponry but, assuming that you can bolt on a wedge and a top armor plate, one of these will float your boat.
A recent post in this archive covers some other toy and kit options. Give it a read.
Q: Dear Aaron, did Roaming robots stop making the high end version of their kit?
A: The Roaming Robots 5 KG 'BattleRat' kit is no longer available. Just as well.
A: My only interest in the custom series BattleBots toys is in hacking them for insect class combat. They are all alike under the skin, with minor differences in the wheels. The 'Dr. Inferno' toy probably has the best wheels, but any of the wheeled robots will do well. Avoid the tracked 'bots ('Do-All' and 'El Diablo') for combat.
Have a look at the Robot Dojo BattleBot Toy Hacking Guide.
A: Previously answered: a few weeks checking auctions on EBay should get you positive results.
I got no results on Ask Aaron, which is unusual for anything bot. This is my favorite website hands down for robot fighting!!! I recommend it to my friends. No joke. Thank you so much for the gift of this website.
A: Thank you for the props. You're very welcome!
Team Rolling Thunder has been marketing robot pieces and 'kits' for quite a while. The team website still has their old product info up -- the kitbots.com site is relatively new.
The only complete kit they offer is a Lexan hobbyweight wedge that is suitable for bot hockey or educational purposes. The website itself notes that the kit is not 'combat ready' as provided and would require additional armor and reinforcement before combat competition. At $799, I cannot recommend the kit for someone wanting to build a combat robot.
Kitbots also offer three bare chassis for combat robots:
Do you have a recommendation for a robot toy or if 'necessary' a kit that simulates robot fighting from tv. I was interested in in the battle bots pro series but I cannot find one for sale any more. -Please Help. Thank you very much!!!
A: The BattleBots Pro series toys would be by far the best choice to offer a reasonable simulation of robot combat. Anything else is just R/C toys pushing each other around. Of course they are toys and you aren't going to get metal-rending destruction.
Our successful beetleweight lifter 'Zpatula' is a modified BattleBots Pro 'BioHazard' toy. You can still find them from time to time on EBay -- be persistent.
Q: Hello Aaron, I cannot find any of the BattleBots pro series online at all. Do you sell any of these or do you have any recommendation? Ebay so far has failed me, I looked extensively. Also, do you do sumo bots? Just wondering... Thank you
A: As noted, the BattleBots Pro series toys appear 'from time to time' on EBay -- in my experience perhaps every few months. Persistence requires patience.
Team Run Amok does not compete in sumo.
Q: Do you sell any robot kits/parts?Thanks!
A: We do not sell any robot components, nor do we accept promotional consideration from those who do. We prefer to keep our advice unbiased.
Q: Breaking news!!!!! I found an unopened bio hazard for sale on Ebay! [link removed] It is 169$. is that over priced? Thanks!!!
A: Well, that didn't take long. The Pro Series toys originally sold for about $60, if I recall correctly. You found one still in the original box, which at this point probably makes it collectable. I can't say if that is overpriced, but I can say I have seen them sell for less.
Please do note that the Pro Series toys do not come with the required NiCad battery pack and charger. These are common items designed to fit a variety of R/C toys, but you will need them to make the toy operational -- at some additional cost.
Q: Are there any videos of the Pro Series Disector and Bio Hazard in action? I am interested in how they drive and how good their weapons are (More specifically the biohazard flipper).
A: I know of no videos. There is an extensive and accurate review of the Pro Series toys, with photos, at this site.
Q: Hello Aaron, I read the article on the [BattleBots] Pro Series. I saw that the weapons for both of them were bad. More specifically, is there a way for them to lift better? Every year I enter a sumo competition and this platform may be good for a toy and sumo. So is there a way I could really make it lift the opponent well? The article says the weapon isn't strong enough. Any other ideas/ recommendations? Thank you!!!!
A: The BattleBots Pro Series toys were designed to survive abuse by children. The lifter mechanism includes a clutch that slips well before the lifter motor generates full power to prevent melt-down when little Bobby tries to lift the couch. The clutch mechanism can be locked out by replacing the clutch spring with a rigid spacer cut from brass tubing.
For our beetleweight hack, we locked out the clutch and eventually replaced the 130 size lifter motor with a 180 size motor for additional torque. Other modifications we made are listed on the 'Zpatula' web page.
Q: Hello Master-of-Mayhem Aaron. Do you have a thing on how to hack a pro series biohazard? I saw you had some talk about it. Do you have something that shows how to make all around better at lifting and pushing? Thanks
A: All of our notes on Pro Series modification are on the 'Zpatula' web page.
Q: with the slip clutch disengaged, how much better would the bot lift and push? Would it be able to flip another of its own weight? the site said that it could not even lift its own weight class... Thank you so much!!!!!
A: Lifting is greatly improved. Power is adequate to edge-lift a beetleweight opponent. Lift height may or may not be adequate to turn over your opponent, but combined with forward motion of the robot it becomes an effective weapon.
The slip clutch governs the lifter only -- it is not involved with the robot drivetrain. Pushing capacity of the drivetrain is entirely adequate as-is.
Q: Speaking of flippers, do you have a recomendation for a flipper robot kit that would be small and have a strong drive power to it? I may use it for fun/sumo bots (Maybe). Anything you can think of? Thank you!!!!!
A: I know of no lifter/flipper robot kits currently available in any weight class that I could recommend.
Q: Hello Aaron. What is better in your mind... The Battle Rats or the pro series? Also what about the Battle ants? (the 150g ant weight flipper bot)
A: Better for what?
The advice given here is exclusively that of Team Run Amok. Readers interested in opinions from other sources are invited to post their questions to the combat robot forums.
Q: Hey Aaron, I can purchase a battlebots pro series biohazard for 169. Is that over paying?thanks
A: Answered a couple of days ago, New York. Scan up a few Q's. You're asking so many questions you don't have time to read my answers.
Q: Aaron, I am sorry I didn't see your response. I didn't mean to waste your time. Thank you very much for the responses. Also, where were the suggestions from other readers? Just wondering.
Again, I am really sorry about the double question. Your advice has been very helpful. Thank you, 'New York'
A: Not a problem. We will often attach a 'follow-on' question to the original post that is farther down the page in order to make the thread make sense. This can make it difficult to find new questions, but I think it's best in the long run.
We did not print the suggestions from the other readers. As a rule, the only recommendations (or critiques) of commercial products that we publish come from Team Run Amok. We know our motives are reasonably unbiased, but we cannot assume the same for those that come from unverified external sources. If you are interested in sorting thru a grab bag full of answers, you are free to post your questions to one or more of the combat robot forums.
FYI, none of the recommendations were for flipper/lifter kits.
A: I think the hamburger is bad. Do you want to use the brushless motor for the lifter or for the drive? Which motor(s) do you plan to use? Why do you want to use a 'brushless system'?
In general, we recommend brushless motors only for spinner weapon power. We have explained the reasons for that recommendation multiple times -- see #23.
Q: I was hoping to use some Velineon VXL 380 motor, a hobby grade motor, because it is use to stoppin because of it doesn't need to be in constant movement.(I've had experience with this in my r/c cars) I was prefering to have it as a drivetrain and have the gearsalreadyin the gearbox to gear it down for torque.
A: Mark J. here: the problem with brushless motors in combat robots is not stopping or running at reduced speed at small torque loading -- all brushless motors throttle down perfectly well. The problem comes when the motor must produce a lot of torque at low RPM, like when the robot is pushing hard against another robot. Under those circumstances the motor consumes a great amount of amperage and creates a large amount of internal heat. Hobby brushless motors do not tollerate that type of use -- they melt.
In your proposed useage there are additional problems. Like most hobby motors, only very limited specifications are available for the Velineon VXL. From what I can tell it is a high RPM motor (4000 RPM per volt) that delivers about 40 times(!) the torque available from the FF-050 motor that comes with the BattleBots toy. There just isn't any way to make use of that much power in a small insect class arena -- it would be uncontrollable. It also has a very good chance of destroying the gearbox, which is certainly not designed to handle that much torque.
Aaron's Pro Series BioHazard hack beetleweight 'Zpatula' finished third at the RFL national championships with the stock FF-050 motors, and additional power would not have improved its performance. Motor overkill is not the path to victory. Save your money.
A: Toy R/C vehicles have fixed gear ratios, but hobby-grade R/C vehicles will have some capacity to change their drivetrain gearing by replacing a pinion and/or spur with gears of different size. The range over which the gearing can be changed is limited and it's unlikely that the ratio can be changed enough to provide adequate torque for robot combat.
A: A robot combat match typically lasts 3 minutes -- it's hard to believe that your toy hack won't run that long on a fresh set of AAA cells. If you are determined to get greater run time you can purchase a holder for two AA cells at Radio Shack and wire it in place.
A: See post below and other comments in this archive.
A: There are no current combat robot kits that we recommend for first time builders. An antweight kit will cost $300 to $400+ and leave you with a pile of mediocre components that you will likely want to individually upgrade for your next combat project -- a poor value. I suggest you read thru this archive for our comments on various kits and other options for first timers.
A: I'm sure I answered this before, but I can't find the question. Depending on options like battery size, the complete chassis with all electronics and four motors can be under 6 ounces. That leaves plenty of weight allowance for armor and weaponry.
A: Whether they are used or not depends on your design. I would generally recommend replacing their function with a skid.
A: Have you checked the combat robot department at your local WalMart? No luck? Unless you live close enough to Inertia Labs to go knock on their door I guess it's online or nowhere.
A: Robot Dojo's 'CoMotion' was made from two BattleBots R/C toys -- commonly available in 2002, but quite rare today. The picture came from the Robot Dojo BattleBot Toy Hacking Guide. The two toys were simply bolted together.
Note that different models of BattleBots toys came with different wheels, so buy two of the same design if you plan to combine them.
A: The two toys have comparable radio systems and motors. The Battle Wheels R/C toy is geared for pushing and could be used with the large diameter wheels it has. The gearing in the Fly Wheels R/C toy
is for speed, so it would need smaller wheels to be useable as a combat robot. I guess it depends on how much 'hacking' you're willing to do and what type of design you have in mind.
Q: Where can I find a toy hack for a 4 wheel drive robot? I need something with a lot of pushing power.
A: Four wheel drive does not guarantee pushing power. Proper gearing and the right tire compound count at least as much as the number of driven wheels. You can try patching two stripped-down toys together to get four-wheel drive - like Robot Dojo's 'CoMotion' (pictured) - but with proper weight distribution a two-wheel drive 'bot can give very close to the same 'push'.
Q: By pushing power I was looking for a box shape toy for driving in a staight line and can work inverted.
A: I don't know of any hackable toy that meets your needs 'out of the box'. If you're going to hack a toy for a combat robot you need to either make design allowances to suit available toys or strip out the key components and install them in your own chassis. I'd suggest reading thru this archive for idea options.
A: I don't have one of those lying around the workshop to evaluate for you. I can't tell you its weight, size, power, durability, or battery life. I can tell you that it has tank steering and an advertised top speed of 350 feet per minute (4 miles per hour).
A: Getting an electrical engineering degree with specialization in communication circuits would be a good start. Adding on channels to radio gear isn't simple and might violate FCC regulations.
The good news is that you're incorrect about only six different channels. The Custom Series radios come in 27 and 49 MHz frequencies, each with channels A, B, and C marked on slide switches on the transmitter and the 'bot. Not mentioned in the manual is an unmarked position at the end of the slide switch travel that selects a fourth channel! Four channels times two frequencies equals eight toys running at the same time with no hack needed.
Q: I just wanted to take a moment to say thanks for replying. I took a dremmel tool to the plastic and opened up a fourth channel today. Thanks good sir.
A: You're welcome!
On some of the toys there is enough switch travel to access the 4th channel without having to shave any plastic away, but a little extra clearance sure wouldn't hurt.
A: The 'Boe-Bot' is an autonomous robot kit by Parallax. It's powered by hacked servos, has no stand-alone ESC and no radio. It's slow and the components are not intended to survive combat. I don't think there's much there that could be used on a combat robot -- better to sell it and start fresh.
A: Three easy steps:
A: I usually just build a pack out of 700 mAH 'AAA' NiMH cells for my ants and beetles. You could get by with less than half that capacity, but 'AAA' cells are easy to find and the extra capacity comes in handy if you have a quick turn-around for your next fight. With clever arrangement you can fit 6 'AAA' cells into the existing battery compartment.
A: The chassis for the custom series BattleBots toys were all the same. The only differences were the bodies and the wheels/treads. Instructions for Son of Whyachi will work just fine for Vlad. The Robot Dojo BattleBots Toy Hack page is good.
Q: Hey Vlad the impaler battlebot toy guy, thanks for the info. But I was wondering would a 7.2 volt AA700mAh Ni-Cd airsoft gun battery work for the batteries? Thanks again.
A: A six-cell AA NiCad pack will work, but it's bulky and fairly heavy. You'd need to find a matching connector for the robot or buy new connectors for the battery, the charger, and the robot. Consider using the AA alkalines the toy was designed to use -- performance is pretty good with them.
Q: I have completed the vlad the impaler toy hack but now the motors are acting up. They sometimes don't respond or they have delayed reaction time. When they do react they react for too long and that messes up me trying practice driving. Is there anything I can do or do I just have to compensate?
A: I have hacked half a dozen of the BattleBots pro series toys and have never had the problems you describe. Make sure your batteries are all fresh, check that you didn't break the antenna wire on the robot, and double check that the frequency channel settings match on the transmitter and the robot.
You may need to disassemble the transmitter and clean the joystick contacts to remove any corrosion or oxidation. Fine abrasive paper will do nicely.
Q: Vlad hack kid again about the motor trouble, I think it might be the gears they may be slipping. If that's the case is there anything I can do?
A: It's unlikely that the gears are 'slipping' -- the gearbox is well designed and there aren't any places where slippage could be a problem unless you re-assembled the gears incorrectly following the removal of the weapon gears. The Robot Dojo BattleBots Toy Hack page has good pictures of the correct gearbox assembly. Click on the small photos for larger versions.
A: The Robot Dojo hack page was written before LiPo battery packs were widely available. It was difficult to build a NiCad pack of sufficient voltage and capacity to fit in the original 4x AA battery compartment. If your LiPo battery will fit into the battery compartment it would be a good idea to put it there.
A: No need to go high-tech here. I'd suggest a simple arch of 1/16" steel 'piano wire', available in 36" lengths at hobby shops. The trick will be getting the right shape and position to allow the lifter to operate as a righting mechanism.
A: The VDD gearbox [no longer available] is too large to fit 'in' the Inertia Labs chassis, but it could be mounted on top. However, I wouldn't recommend a large vertical blade for that chassis -- it's too narrow to be stable with the forces the blade woud produce, and the blade would have to set too far forward in the chassis for good balance. A horizontal blade could work, but the VDD gearbox is too tall for that, I think.
A: I disassembled the lifter gearbox and located the slipper mechanism: one of the gears had a special sawtooth-ended hub held by spring pressure against matching teeth on the base of the driven gear. When torque reached a specific level the hub would be forced away from the gear and 'click click click' until the load dropped enough to re-engage. I drilled two holes thru the hub and into the gear, then fitted steel pins in the holes to lock the assembly together. An alternate solution would have been replacement of the spring with a rigid spacer.
A: The radio is not suitable for active weapon robots, but you could make something out of it.
A: The Tyco Mutator R/C toy has tank steering, but it is geared more for speed than pushing. I suppose you could add a wedge and make a hackbot out of it for fun, but don't expect to win many matches.
I don't know of any combat robots claiming to be based on the Mutator.
A: Check the #18. The lifter is an active weapon, so the AM radio that comes with the BioHazard toy is not acceptable. The Robot Fighting League rules require an FM radio with a failsafe provision for all robots with an active weapon. You could use the toy radio if you took the lifter out.
Q: Which kind of FM failsafe control would you use on a BattleBots Pro toy [hacked] to beetleweight?
A: If you want to use an active weapon you would need to replace the entire radio system and the motor controller. For reasons I've discussed many times previously (see the archive) I don't recommend going 'cheap' on electronics. A good system will serve you well thru generations of combat machines and will be valuable at resale when you move on. A cheap system may prove unreliable, require upgrading for larger projects, and will be worth little when resold.
For 'Zpatula' we use a Futaba T6XAs 75 MHz radio, MicroBotParts FM receiver, and a SOZBots ESC -- but those were used because we already had the radio for use with other projects. If I was starting from scratch, I would recommend a Spektrum DX6i radio with the Spektrum BR6000 receiver and a Scorpion Mini ESC.
Q: Should a [BattleBots Pro series] DieSector follow the same priciples? thanks
A: Any robot with an active weapon would need similar radio specifications.
A: That's not going to work for you. For events requiring an active weapon, the weapon must be controlled by a separate radio channel -- but for radio failsafe requirements, a rotating blade is considered an active weapon regardless of what powers it.
A: The Tyco R/C Stunt Psycho has the elements of a decent hackbot: tank steering, good torque, and durable drivetrain. I'm not sure how much the vehicle weighs with batteries, but I'm sure it's too heavy to be an antweight. The wheels should be replaced with something smaller and more durable. I think you could have some fun with it.
A: Read thru the posts in this archive.
A: It would depend on the car, but likely not. Hobby-grade R/C racecar drivetrains are geared for speed - combat robots need torque. I have seen toy-grade R/C cars successfully hacked for weight classes as high as 12 pounds.
A: I haven't had the opportunity to tear one apart, but the drivetrain from the Johnny Lightning 'Battle Wheels' toy is likely a good candidate for an antweight hack. The toys are designed to shove each other around in 'combat'. Weight is just over 10 ounces. Remove the upper structure of the toy, improve the traction, and add a wedge. The radios are AM without failsafes, so no active weapons.
A: The Battle Ratz [discontinued] were developed as an arcade amusement. They were designed to operate for long periods with minimal maintenance, and the weapons were designed to be 'fun' rather than 'damaging'. These are very different design goals than those I would set for a combat robot.
I don't believe that Battle Ratz would be effective in a tournament against 'real' combat robots. You could use the basic chassis and build something on top of it, but I think you could do better with a piece of plywood and off-the-shelf components available in the US.
A: I'll assume your real question is, " I've been searching on EBay for an R/C 'Dantomkia' toy without luck. Any tips?" If you're outside the UK, try your search on www.ebay.co.uk and hope you can find a seller who will ship internationally. Be patient - everything shows up on EBay eventually.
A: The design of the gearboxes is going to make replacing the drive motors with a something larger difficult. If you're after greater speed you might be better off overvolting. The motors will put up with a good bit of extra voltage - up to an 11.1 volt LiPoly pack would be worth trying.
My hacked BB Pro toy 'Zpatula' runs the original motors at 7.2 volts, and I've found that to be plenty.
A: Where have you found a BB Toy to hack? They've become hard to find.
The hacked chassis measures about 5.5" long by 4.5" wide by 2" tall and weighs just over 7 ounces without battery. The toy chassis is entirely acceptable to use -- no need to replace it. Plenty of armor material suggestions in the archive.
Q: I bought the Battlebots toy on Ebay. It is 'Blendo' and the seller had another one, which I think is still avalible. I wanted to take the components out of the chassis and make my own so it would be more personalized. I am thinking about .25" thick lexan sidewalls and .023 or .041" thick carbon fiber plates for the bottom and top. Sort of modeling it off of 'Shazbot'.
A: You're going to have trouble removing the 'components'. The large drivetrain gears are integeral to the chassis -- not nice one-piece gearmotors. I suppose you could just use the radio / motor controller system and patch in new gearmotors, but that'd be kind of a waste. I would suggest leaving the chassis largely intact.
A: I've never opened up one of the R/C Robot Wars toys. They are a bit too large to make an ant, but might be OK for a beetle -- but their radios operate on 40 MHz: not a legal frequency in the U.S.
A: As I recall, the Kato/Composite Labs kit used the 50:1 Copal gearmotor. Best to replace both of the motors while you are at it.
A: The chassis and drive train in the Pro Series BattleBots toy makea a good beetleweight platform. My beetleweight Zpatula is built around the Pro Series 'BioHazard' toy. Check elsewhere in this archive for details on conversion.
Q: Would the weapon from the bot work?
A: The 'weapon' on the Diesector toy is designed to be safe for kids, not effective in combat. Also, a robot with an active weapon will require you to replace the radio with a full failsafe FM or Spread Spectrum unit. If you scrap the active weapon many events will let you use the AM radio that comes with the toy.
Q: Can you think of a design for it?
A: Sorry, we don't offer a free 'design-your-whole-robot-for-you' service.
Q: Can you think of a use for the jaws?
A: They would make a very nice doorstop.
A: I think you're going to have trouble with this even with the instructions, Anthony. The 'kit' is mostly a pile of carbon fiber rods, some glue, thread, and a couple of gearmotors. Not a project for an inexperienced builder!
The instructions were more of a set of suggestions and tips than a complete guide. I found an archive copy on the old Team Think Tank website: VDD Instructions. Only a few of the photos are there, but the text may be some help.
Need more help? Try posting a message in the Delphi Antweight Forum, or drop an email to the kit's designer: Ted Shimoda
Q: Aaron, thank you so much for helping me get instructions!!!!
On the original version of the VDD kit weapon, how did Team Think Tank get the 2.84 once carbide-tipped saw blade attached to the 1.5 mm shaft on the 280 motor? I don't see were they got that special hub or how they made it. I have the gearbox drive version of the weapon, but if the gearbox fails I might want to try direct drive to save money.
A: You're welcome, Antony.
The VDD instructions do appear to show a weapon motor direct driving the blade, but this is a really awful idea. The original (pre-kit) VDD had an O-ring belt drive to the weapon, and all kit versions of VDD from at latest December 2003 onward had the gearbox drive. If your gearbox fails, buy a new one.
A: Looks like you've answered your own question. Try dropping an email to powermail@email.com -- they may have one left.
A: I've commented on the Robot Marketplace packages [no longer available] before. Skim thru this archive and the archive to find those comments and comments on other kits.
Briefly, the Basic Package is not a complete kit, it's just a bunch of components in a box. It has no chassis, armor, weapon, or instructions. The dual-motor gearbox is effective but bulky. The radio equipment is outdated and too expensive for the features it offers -- the Spektrum DX5e would be a better choice.
If you're on a tight budget and want a complete kit, take a look at the Viper starter kit from FingerTech Robotics, next question down.
A: I'm quite skeptical of the suitability of the FingerTech kit for combat:
Q: I'm not sure about some of the parts, but the motors in the kit are the discontinued 54:1 Banebots 16mm gearmotors, and the receiver appears to be the vertical pin variation of the GWS pico receiver. Also, I have used the TinyESCs in my ant wedge driving two 17:1 Maxons each and they work great.
A: Thanks for the info, but that still leaves a number of issues:
UPDATE:
I've exchanged emails with Kurtis Wanner of FingerTech Robotics. He has provided some details on the Viper Starter Kit that he says will be added to the website soon:
I'm not a fan of 'going cheap' and buying robot parts you'll need to upgrade to move upward in robot combat, so I would have made some different component choices. I'd much rather spend a few extra dollars to upgrade the kit to a Scorpion ESC and a Spektrum DX5e radio that would be useful in the next robot you build and that would retain good value when you did sell them to upgrade further. Still, with this kit you'd be able to simply and quickly put together a robot platform that you can steer around under radio control. Add a simple wedge or servo lifter and you could get into competition for a rock-bottom price.
A: I don't think the 'Advanced Antweight Starter Package' [no longer available] is good for an antweight, let alone a beetle. The radio is not current specification, the charger is really marginal, and the power supply is overkill. The actual robot components are not a kit but just a collection of pieces without a plan or instructions. The motors, hubs, speed controller, battery, and wheels are fine for an antweight but there is no chassis -- just a pile of assorted carbon fiber pieces. An experienced builder could turn this pile of pieces into a functional antweight, but unless you plan a beetle with a huge weapon that you just want to push slowly around the arena it just wouldn't work.
A: With only 150 grams of weight allowance, you don't have many choices. I've seen a few fairyweights made from the standard Micro R/C cars, like 'Mouseasaurus', but they are pretty weak. Pivot steering and gearing for speed over torque makes for a poor fairyweight.
I haven't had a chance to play with one, but the Air Hogs Zero Gravity Micro looks like it could make an interesting combat robot. It has differential steering and a suction fan to stick it down to the arena surface. The problem is the infrared R/C controller: they don't work very well in sunlight or thru Lexan arena walls. Some event organizers may not allow their use. Check with the event you'll be entering: if they'll let it run I'd give it a try.
A: The Gearseds HMC has been used as combat chassis (photo), but there are a few things that need to be changed to make it competitive and reliable. The motors and gearing supplied will only give around 2.5 MPH, the adjustable motor slots will need to be better secured, the battery must be held in place more securely, and there is not much weight allowance left for armor or weaponry.
For the $500 price of the Gearseds HMC, you can buy a BattleKits featherweight kit that is fully armored, fast, durable, and battle tested. I'd upgrade to the BattleKits featherweight.
A: You've got several problems. For a start the AM toy radio you plan on using is not legal for an ant with an active weapon, even if that active weapon is only a lifter/SRiMech. Also the radio signal used by your toy radio is also not compatible with hobby-grade servos, so even if you used both of your radios for four channels of control you still couldn't get a servo to work.
Converted toys can make effective ant or beetleweight combat robots, but I think you need to start with a different toy. Browse this archive for ideas.
A: Check the tips for finding robot combat events in the #12. Your closest antweight competitions are in Seattle, sponsored by Western Allied Robotics. Registration info is on their website.
Q: Another question: I want to build an antweight robot but I can't find anything that will stay in my budget of $60 dollars. Can you help me or do I have to save up my money?
A: For your budget I'd suggest sticking with your BattleBots R/C toy and using the cash for armor and battery upgrades. A rechargeable LiPoly battery pack (7.4 volts) and an inexpensive lithium charger will improve performance, save weight, and can be used for future robot projects as well. A lot of successful antweight robots were built from the BattleBots toys. Browse this archive for ideas and links to info on modifications.
A: I can't find a photo of the Composite Labs flipper weapon add-on. Their website has been down for a year and the Wayback Machine doesn't have an archived copy of their flipper page.
I never saw one of their flipper weapons in person. I can't find any record of a Composite Labs flipper ever fighting at any event, and I'm not entirely sure they ever actually sold one of the weapon kits. I'm gonna call their flipper 'wishful thinking' until I can prove otherwise.
A: I'm not sure what you think would be 'better', but I'd start with the wheel you took off. It already has the correct fittings to match up to the axle/gear on the car. Building a new wheel from scratch that would fit and run true is not simple and requires tools you probably do not have. There are tips on improving tire traction in this archive and in the archive.
A: The Machine Lab robots are not designed for combat. The chassis is thin aluminum, the wheels are unprotected, and they are slow (less than 3 MPH). Without radio the 4.5 pound MMP-5 lists at $545, the 8 pound MMP-8 is $795, and the 30 pound MMP-30 is $4045.
You'd do much, much better with the BattleKits Featherweight. It is designed for combat, fully armored, and plenty quick. For $499 you get an armored chassis and drivetrain with two E-150 Magmotor motors. Add battery, ESC and radio and you have a competitive featherweight.
A: Read this archive for lots of info on converting R/C toys to combat robots.
A two pound robot would fight in the beetleweight class which has a maximum weight of three pounds. Full information on weight classes, radio requirements, and other design issues can be found in the current Robot Fighting League rules.
A: No. First, it would have very poor maneuverability. As a bot's overall wheelbase increases compared to width, the bot becomes more stable in a straight line and more difficult to turn. You'd have a very long robot that would be easy pickings for a more maneuverable opponent.
Second, pushing power is limited by the weight on the drive wheels. Power beyond what you need to spin the wheels will not significantly add to pushing power. Correctly geared, additional power can provide better acceleration and/or top speed -- but speed has very limited use in a tight insect-class arena and the 4-motor Inertia Labs chassis is plenty quick to start with.
A: Not that I have seen. The pro series 'Biohazard' with 6-wheel drive and a lifter was more appealing for conversion.
A: Mark J. here: the Inertia Labs antweight kit provides a quick and durable platform that is easy to assemble. It does have a few problems that prevent me from recommending it to beginners:
Q: Isn't the Inertia Labs chassis $45 cheaper at the Inertia Labs website than at the Robot Marketplace?
A: The price for the bare chassis at Robot Marketplace is $25 -- same as from Inertia Labs. I don't think that Robot Marketplace has updated the prices for the individual components in their complete kit.
Q: I have all the parts to build an Inertia Labs antweight flipper. Would it be a good first robot?
A: I recommend that first-time builders keep their robots very simple. You'll have enough new things to worry about with battery maintenance, R/C system set-up, traction issues, ESC mixing, driving, radio interference, wireing, tournament procedures, and repair problems. You really don't need to add to that with pneumatic valving systems, pressure tanks, weapons channels, digital switches, complex attack maneuvers, and additional pit checklist items.
I'd suggest that you build the basic Inertia Labs platform, bolt a sturdy wedge onto it, and go out and get some experience before tackling a pneumatic flipper.
Q: Would it be a good idea to make a full body spinner using the Inertia Labs chassis as the platform?
A: An effective FBS uses as much of the available weight allowance as possible for the weapon system. You would be wasting weight to use a four motor, bulletproof chassis as the basis for an FBS.
Q: This is more of a comment than a question, but the Inertia Labs antweight kit can be bought for less than half the Robot Marketplace price directly from Inertia Labs.
A: Mark J. here: the kits from Robot Marketplace and Inertia Labs are different. The Robot Marketplace 'complete kit' has all of the components of the Inertia Labs kit plus:
A: The Pro Series toys have a much different internal layout than the smaller Custom Series, but the hack is similar. You need to disable the 'battle damage' sensor and lock the slip clutch on the weapon gearbox. If you're going to use the active weapon in competition you'll need to replace the 3-channel AM radio and motor / weapon controllers -- an FM radio with drivetrain and weapon failsafe is the minimum required for an active weapon beetleweight. The rest of the chassis and drive train are useable as-is. The Pro Series use a 6 volt NiCad pack, but I run mine on 7.2 volts.
A: You can be patient and hope one shows up on EBay.
A: Mark J. here: how about a kit that comes with a vertical spinning disk already? The Team Thinktank VDD kit is out of production, but you might be able to scrounge enough parts to put one together. Ask around on the Delphi robot forums.
Big spinning disk weapons typically do kinda stick out all over. Based on the theory that "the best defense is a strong offense", most big spinners concentrate all available weight into the weapon system itself rather than into armor or a 4-motor drive system like the Inertia Labs design. From that perspective, the 'Robot Marketplace Advanced Antweight Starter Package' [no longer available] better fits the bill. As I have pointed out here before, the Robot Marketplace packages are not as much 'kits' as just a box full of parts. If this is your first combat robot, you're gonna be looking at that box of parts and doing a lot of head scratching.
A: The 'RFL rules' say that if you run an 'active weapon' (drum, spinner, flipper, etc.) on an antweight you must run a hobby-grade FM radio and provide an electronic failsafe on the weapon channel to shut the weapon down if the radio fails. That pretty much squashes low-budget toy hacks with active weapons. Stick with a passive wedge or brick design for your toy hack and you'll be legal with the AM radio that came with the toy.
A: Mark J. here: welcome to 'Ask Aaron: questions and answers about bricks on wheels'.
Cheap parts don't get you very far when building a combat robot, and you haven't told me anything about your expectations for this 'brick'. I'll have to make some assumptions:
Open up the Fly Wheels toy. Remove the power wires from the motor on each side. Patch the power wires into the relay coil connections of the two amplifiers as shown. Note the position and orientation of the diodes.
When the amplifiers are installed on both sides load some batteries into the toy transmitter and receiver. Push the right control stick forward. One (and only one) relay on the right side of the robot should click closed. Pull the stick back and the first relay should pop back open and the other relay should click closed. Return the stick to center and all relays should be popped open. Repeat with the left control stick.
If everything is good, hook up the amplifiers to your gearmotors and the main battery. We don't run fuses in combat robots, but a suitably sized inline fuse between each amplifier and the battery would be an excellent idea in your brick.
Prop the drive wheels up off the ground and push the transmitter sticks forward.
Q: I sent the brick on wheels question, you were a great help -- thanks. I live in San Diego and the nearest robot events are several hundred miles away in San Francisco, so I might want to start my own event. I'm 12 years old and might be able to get help from my dad, uncle and friends.
A: Yes, robot combat events are a little scarce right now. There should be greater interest following the return of BattleBots to TV toward the end of this year (2008). Search the archives for tips on hosting your own event.
A: All sorts of problem with that:
A: You can build a competitive antweight for very little money, but adding a spinning drum weapon creates problems. If the competition uses the standard RFL rules, an antweight with an active weapon requires a minimum FM radio system with an electronic failsafe on the weapon channel. Such a radio system, even purchased used, will eat up your whole budget.
An antweight without an active weapon can run an inexpensive toy AM radio system. Many competitive antweights have been based on R/C toys. Read thru this archive for tips on this inexpensive approach.
Q: OK, I have a Vex transmitter that runs on legal ground frequencies, but the receiver uses a phone jack and not wires. It has replaceable crystals. Now would it be posible - minus the drum?
A: Your Vex transmitter is a good start, but the Vex receiver is not compatible with combat robot components like speed controllers -- there is more difference than the connectors. Search for 'Vex' in the archive for more details.
That leaves you needing a small FM receiver, twin drive trains, a two-channel speed controller, wheels / tires, a battery / charger, a chassis, and armor.
Q: Pyrobug again: would it be a good idea to build an antweight without a speed controller?
A: If it was a good idea, lots of builders would be doing it. You're not going to save any money by doing that -- you'd still need a pair of reversible switch interfaces to control the motors, and they will cost at least as much as an ESC.
If you convert a toy it will most likely have a combined receiver/controller with forward-off-backward control for each motor. That will take some practice to get used to, but many antweight tournaments have been won by converted toys without proportional motor control.
A: It was probably the 'Mega Bloks Battle Bloks' set. Team JuggerBot used them for a 'build your own robot' workshop at a technology festival a few years ago to let people build custom R/C combat robots in just a few minutes. They were way cool, but I haven't seen them for sale anywhere in several years.
There are other kits kinda like that. The Vex Robotics kit includes modules that plug together to quickly make an R/C or microprocessor controlled robot. There are also several versions of the Lego Mindstorms kits with similar snap-together modules. Both of these kits have been widely used in schools.
The VEX and current Lego Mindstorms NXT kits are available thru retail outlets like amazon.com. Older versions of the Mindstorms kits can be found on EBay.
A: A Fly Wheels R/C toy would make a good start on an antweight if you did cut speed and increase torque. Smaller wheels and/or more gear reduction will do the trick, but neither is easy to do. I'd suggest taking the toy apart and using the electronics and drivetrain on a new chassis that could accomodate small diameter wheels.
A: Mark J. here: It's not even close to being a 'complete kit'. You get a chassis, motors, wire, and wheels. You need to come up with radio gear, an ESC, a battery pack, charger, and some sort of weapon. The machined aluminum chassis is way cool, but not easy to repair if it gets pranged. You might want to order a spare for your pit box. I don't really consider this to be a 'first time' kit.
Q: Were can I get the 'A:1 Complete Antweight Kit' now that Composite Labs shut down?
A: Weak! I hadn't heard that Composite Labs was gone. I had been recommending their kits. They were the manufacturer and only source, so they're gone for good.
It's difficult for me to recommend any of the currently produced antweight kits for a beginner. You're going to spend $300 or $400 and end up with a marginal radio, a low-end battery charger, and a pile of parts with no specific instructions. I'm gonna go back to suggesting that a beginner find an old BattleBots R/C toy on EBay, hack the radio and drive motors, add a wedge, and go beat up some $400 'bots for $50.
A: Standard hobby servos will not work with your inexpensive toy radio system. You'll need to salvage the steering mechanism from the original toy car.
A: Why not? It sounds like it could be fun to drive. Technically, it would be a 'thwackbot' rather than a spinner -- but that's good since thwacks can get by in most tournaments with the toy AM radio that comes with the Fly Wheels. Thwackbots suffer a little from the commonly used 'damage/aggression' scoring system because sitting in one spot and spinning doesn't get you any aggression points, but I still think it would be fun.
A: PLEASE do not build anything with a spinning weapon to play around with in your garage! Even an antweight spinner can cut tendons or fling a chip into your eye like a shot. Here's my suggestion:
Q: OK, I bought an R/C car and I'm now in the process of designing the armor and weapons. I was wondering how I could make the tires get more traction. Also, I need a light armor that won't break my budget -- I've got $20.
A: Spend some time browsing our archive. You'll find posts on improving tire traction, and our Armor Guide.
Armor selection depends not only on your budget, but on your experience in working with various materials and the availability of specialized tools. You might be interested in another post in the materials archive on Garolite. Just for playing around, plastic kitchen containers can be cut up to make pretty tough and resilient 'armor'.
Q: Do you think that rubber cement will give R/C car tires better traction? It's all I have.
A: I'm guessing that your R/C car has the common flexible vinyl tires. No, I don't think that rubber cement would help for long -- when it dries out it becomes hard and stiff. A tube of silicone sealant costs about $3 and would help traction a whole lot.
A: Mark J. here: most of the antweight 'kits' on the market are simply a collection of individual components stuffed into a box. Most require additional materials and lack specific instructions on the design and construction of the armor and chassis. This can be difficult and frustrating for a novice robot enthusiast as the competitive quality of the resulting robot is dependant on getting these design factors right.
I think the best choice for a first-time builder would be the A:1 Ultimate Complete Kit from Composite Labs. The kit is well designed, entirely complete, ready to assemble, and comes with an instructional DVD covering the building process. Add-on kits for lifter and drum weapons are available to upgrade the basic wedge kit if you want to try an active weapon later on. Composite Labs also supplies on-site support for their kits at major events. The price is comparable to the Robot Marketplace advanced kit.
Update Composite Labs is no longer in business. The A:1 kit is no longer available.
A: Thanks for the info!
Some combat events do not allow toy R/C systems -- even on an antweight. The 2007 RFL rules allow robots 12 pounds and less with passive weapons to use AM / toy radios at the discretion of the event organizer. However, the rules also require a 'bot to have at least two radio frequencies available on which to operate -- not really possible with most toy systems. Check with the events you plan to enter to make sure your 'bot will be allowed to compete.
A: The first thing I'd check would be the transmitter. Toy transmitters often use cheap contact switches on the control sticks that can get dirty or misaligned and result in no signal. Check and clean the transmitter switch for forward motion on the right side before you start looking for problems with the main controller board.
I don't think the motor is the problem. When a motor fails it will almost always be inoperable in both directions. You can check this by removing the motor leads and connecting them directly to a battery to check for rotation in both directions.
A: I don't think so -- too fragile, wrong gearing, poor traction, and no good weapon mounts.
A: Take a look at the A:1 Ultimate Complete Kit from Composite Labs.
A: Rat traps really don't make good combat robot weapons. They are dangerous to handle, may not be legal for your local event, and are probably too heavy to add to a 'Fly Wheels' and stay under weight. A good wedge would be a better choice.
I don't have a 'Fly Wheels' yet. Has anybody weighed one?
A: Putting armor on a micro R/C car is only a good idea if you're trying to be underpowered target practice for the other fairyweight 'bots. Have you considered building an antweight? It's cheaper and you'll find more tournaments to enter.
A: The 'toy' radio system is the problem. The Robot Fighting League ruleset allows 'toy' radio systems to compete in all weight classes up to 12 pounds (hobbyweight) if the 'bot has no active weapon. Check the RFL rule set for other restrictions. The local event organizer can overrule this, so check with them, too.
A: For $50, the Fly Wheels is a good start. The rest is up to your imagination and how good you are at making things. I think I'd start with a sturdy front wedge.
A: The short answer is 'no'. R/C toys don't have interchangeable frequency crystals like hobby R/C components, and changing from 27 MHz to 49 MHz is completely out of the question -- it would require extensive modification and tuning reserved for electronic tech specialists.
A: You can compare the motor with photos and dimensions at robotmarketplace.com.
A: So many Fly Wheels questions -- I'm gonna have to get one just to keep up!
Robot builders love to overvolt motors to get more power! The trick is to stop before you smoke something. The Fly Wheels toys have some version of the 130 size motor. That motor in the BattleBots toys could take a lot of voltage -- for short periods. How much voltage the rest of the toy will take is another question. I'm guessing 9 volts would be do-able, but more power always comes with reduced lifespan.
A: I don't have a 'Fly Wheels' here to look at. I suspect you can drill a small hole thru the center of the wheel into the hub and insert a small self-tapping screw and washer. Anybody have one handy to look at and tell me if this will work?
A: Neither tape nor glue will work.
A: EBay.
A: Technical question - Mark J. here: Don't increase your radio voltage! Batteries aren't your problem, as long as they're fresh. Range problems are often a result of too short a receiver antenna, or not having the antenna wire stretched straight.
Different radio frequencies have different optimum antenna lengths for both the transmitter and receiver. Try a nice straight receiver antenna first, then try doubling it's length.
A: The BattleBots pro-series toys weigh about two pounds stripped down and make a pretty good platform for a beetleweight. I'd stop there. The tiny 130-size motors are awfully small to be pushing 12 pounds of robot around a combat arena, and toy radio systems are not allowed in hobbyweight 'bots with an active weapon. By the time you replace all that, you might just as well have started from scratch.
A: There isn't much to learn, and there isn't much to hack. Trace the wires -- you'll have two power leads (+ and -), an antenna wire, and a pair of leads to each motor.
Toy receiver/controllers don't come with specifications, so you'll have to guess how much power they'll handle. It's probably not smart to use motors much more powerful than the ones that came with the toy.
Also, check with the organizer of the event you plan to enter. Some don't allow toy radio systems, and others place restrictions on their use.
A: There was a really good description of how to hack the BattleBot R/C toy at the Robot Dojo site, but the site was taken down. I've restored a complete version from archives available from the Wayback Machine: How to Hack a BattleBots Toy [restored].
A: Mark J. here: Inexpensive toy R/C cars do not have standard servos. Most just slide a magnet back and forth with wire coils -- no rotary steering servo motor to modify.
There is a good article on modifying hobby grade servos for robotics use at the Seattle Robotics Society website.
A: The only toys I've seen hacked for beetleweight competition are the larger BattleBots Pro Series R/C toys -- Diesector and Biohazard. Like the smaller custom series toys, they are no longer available in stores. Your best bet on finding one is at EBay.
A: Technical question - Mark J. here: Most people build their combat robots from scratch. Combat kits come and go -- check the more recent posts in this archive for sources that may be currently available.
A: You can learn a lot and have some fun by converting an R/C toy into an antweight combat robot. Lots of small 'bots have been based on the BattleBots R/C toy. Those toys are now hard to find, but if you can find one [try EBay] there is a nice description of how to convert it into a combat robot here: How to Convert a BattleBots Toy [restored archive].
I've seen a new toy called Fly Wheels that sells for less than $20 and looks like it would make a good starting platform for a combat robot.
Look around your local toy shop for something that turns by changing the speed of one side versus the other [tank steering]. You might find something no one else has used!
A: It's a little like making a statue of an elephant: you start with a big chunk of rock and carve away everything that doesn't look like an elephant.
Seriously -- there are all types of R/C toys. Some have steerable front wheels and some steer by making the wheels on one side turn the opposite direction from the other side. That later type is more maneuverable and might make a better robot, but either type will work. Just start taking off things that don't look like they belong on a robot -- the body, bumpers, wings, roll bars, whatever. Get it stripped down.
The next step is to weigh the stripped-down toy to see how much armor and weapon weight you can add without going over the maximum weight for the class of robot you want. Toys make good 1-pound and 3-pound weight class robots, and larger ones can fight in the 12-pound class. Bolt on your armor to protect the wheels and other delicate stuff. Tough plastic is good, or fairly thin metal. Bolt on a wedge or a couple of spikes and you're a roboteer! You'll learn a lot from the things that go wrong with your first 'bot, and you'll have fun. Be careful with anything sharp, and don't attack your cat/dog/hamster!
The picture at the right is my beetleweight 'Zpatula', a converted BattleBots toy. It works great!
A: There are eight 'custom series' BattleBots toys:
'The Gap' has it's own webpage with several pics: The Gap
A: Tank steering takes two motor control channels - one for the motor(s) on each side of the `bot. A toy R/C car has a one motor control channel and a second channel that operates only the steering servo. Find something that already has tank steering, like the `Fly Wheels' R/C toy.
A: Sorry, but I just can't get excited about a combat robot that you could put two stamps on and mail to a competition. Fifty grams is less than two ounces. It would take nine of them to make one US antweight! Check out the Antweight Forum at Delphi for good tips on antweights, fairyweights, and fleaweights.
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